Rensselaer Polytechnic Institute

Matthew Carlson – Gameplay/Controls Programmer & Hardware Designer
Cole Carpenter – Gameplay/Environment Programmer
Connor Griffin – Level Designer
Maria Salmon – Controller Designer & Project Manager
Jose Sanez – 3D Animator/Artist

Symbionic, a cooperative multi-player exploration game, takes a gander at the experimental. With a core value of encouraging collaboration between two players, Symbionic was created with the idea of merging digital & analog play, removing time constraints, and playing – dually – as a cyborg mouse.

Through Symbionic, players encounter a digital world riddled with puzzles, discoverable abilities, and various landscapes – and through the analog, players experiment with their linked inputs, cooperative action(s), and a (usually) non-stressful learning experience!


Stereo Shift

Rensselaer Polytechnic Institute

Sound Design / Level Design / Programming: Jon Castro
Lead Artist / Writing / Programming: Alex Sidgwick
Lead Programmer: Eric Partridge

Stereo Shift is a futuristic, competitive, team based racing game. Using your character unique abilities, work with your teammate to out perform the other team. Race to the beat while the high speed dance music interacts with the environment causing hazards, speed boosts, and more!



Rensselaer Polytechnic Institute

CJ Legato, Axel Stewart, David Pierce

3D frogger-esq action/puzzle game where the player navigates on all sides of the levels.




Rensselaer Polytechnic Institute

Programmers: Simon Hopkins, Fan Bu
3D artists: Noah Akinloba, Gabriel Gray

Character artist: Jenny Bourke
Writer: Amy Schumacher

To solve a mystery, you have to delve deeper into your own mind, until you can make a breakthrough.



Rensselaer Polytechnic Institute

Producer/Lead Designer – Fanghong Dong
Lead Programmer – Kirsten Pilla
Programmer/Enemy Designer – Hongyang Lin
Programmer – Beiqi Zou
Lead Artist – Adrianna Oropello
Environmental Artist – Chujia Yuan
Music Composer – Yihui Liu
UI Designer/Sound Designer – Yueqing Dai

Mastery is a 2D platform game made by Tunacat Studio. The game world combines fantasy components of Taoism and the customs of ancient China. The game tells a story of self-discovery as the main character, Yan Ching, masters the five Chi elements during his sacred pilgrimage of mountainous ascension.


Welcome to the Great Souhait Union

Rensselaer Polytechnic Institute

Huang Zou – Programmer
Yueqing Dai – UI Designer, Level Designer, Sound Designer, Music Composer
Fanghong Dong – Producer, Narrative Designer, Texture Artist
Ze Tan – 3D Modeler, 2D Artist

Welcome to the Great Souhait Union is a first person 3D magic puzzle video game developed by Penguin Games. In You Are Welcome, the player controls a mage named Adam to pass Ability Test consisting of a series of puzzles with his wand, which can absorb and release heat from/to different objects, in order to enter the Great Souhait Union, a magical community centering on loyalty, peace, sincerity and love. It is promised by his test guider, Eve, that, by passing this test, Adam will be aware of the basic principles of Great Souhait Union as well as necessary magic skills — however, during the process, Adam gradually notices something unusual about this test, about Eve, and even about himself…



Rensselaer Polytechnic Institute

Yinjie Wu
Yizhe Wu
Lizhou Cai
Jiayao Zhu

Single player first perspective psychological horror (Dark) & puzzle solving (Suspense) game for PC. The player acts as a psychiatrist fighting with mental illnesses.


Mystery Medium

Rensselaer Polytechnic Institute

Annie Pa – Hardware engineer/Programmer
Lorelei Wright – Programmer
Alex Fig – Writer/Marketing
Sera Bruton – 2D/3D Artist
Rachel Grigg – 3D Artist

Mystery Medium is an exploration of the application of VR in a board game experience. Players are given distinctive roles, one in the spirit realm (VR Space) and the others in real world. Together, they must communicate to solve abandoned cold case files by pinning items on a custom built evidence board to manipulate the spirit realm. Only by solving the mystery can they put the spirit to rest.


Grave Shadows

Rensselaer Polytechnic Institute

Grant Doney – Artist
Jordan Faas-Bush – Programmer
Simon Hopkins – Programmer
Eric Franco – Programmer and Sound Designer
Zack Schwartz – Narrative Designer
Amy Schumacher – Narrative Designer

Grave Shadows is a third person mystery adventure game. You play as Colton Graves, a former cop turned detective caught up in a game of cat and mouse with the corrupt crime syndicate, The Family.

With only his wits, sharp eyes, and shadow powers, Graves must bring the crime syndicate to justice, or die trying. Built in Unity by a team of 6.


My Pet Rock

Rensselaer Polytechnic Institute

Nick Smith & Ehren Schindelar: Programming

Rachel E. Mailhot: Writing

Jennifer Bourke: Art

A child explores a puzzle-ridden dungeon with nothing but his wits and a rock at his side.


Rensselaer Polytechnic Institute

Programmers: Lorelei, Sophie, Ruofu
Environmental Artist: George
Character Artist: Sam
Writer/UI Artist: Troy

GIGA is a Mecha brawler that combines the fast-paced action of real time fighting with the strategy of a turn-based game. Through a unique mechanic of pausing time, players can plan a combo of actions to perform as soon as time resumes. They will face a number of exciting and diverse foes as they attempt to climb through the ranks to come out on top and prove their worthiness in head-to-head mech combat.


Spell Thief

Rensselaer Polytechnic Institute

Leo Price- Artist
Sam Gould – Project Manager, AI Programmer, Level Programmer
Qitong Wang- UI Programmer, Player Programmer, Boss Designer
Kirsten Pilla- Technical Artist, Spell Programmer, Particles
Jamie Laks- Writer, Quest Designer

Playing as a wizard that can’t cast spells but can steal them from others, take spells from others, cause chaos, and steal everything that isn’t nailed down. Explore the rich cultures of the world and uncover a plot by the queen to take over the various regions.



Rensselaer Polytechnic Institute

Chloe Fisher, Owen Elliff, Chris Chen

A retro atmospheric horror game.



Still on the Water

Drexel University

Design Team:
Erin Truesdell* – 3D Artist/Head of PR/Executive Director

Sydney Oswald* – 3D Artist/Sound Designer/Creative Director

Christina Lucas* – 3D and Environment Artist

Jimmy Swanick – Programmer

Paul Flack* – Programmer

* denotes EGS lab membership

Everyone comes to the river for a different reason, and no one leaves without being changed.

STILL ON THE WATER is an immersive meditative experience developed for virtual reality. Players take on the first-person role of a lone kayaker, navigating a surreal and hallowed space. They are able to discover artifacts left behind by previous travelers and piece together their stories, guided by a curious cave spirit who poses interesting questions.

STILL ON THE WATER is a game about humanity: about our material trappings that reflect something much greater than themselves, about our individual shards of the human experience, and about the fascinating and emotional weight carried in the mundane.


Fallen Angel

Drexel University

Matrioshka Games

Fallen Angel is a hack and slash RPG in which you take the role of Lucifer and explore a twisted version of heaven. Find and defeat the Archangels who banished you from the realm of the divine.


Caustic Abyss

Rensselaer Polytechnic Institute

Jordan Peloquin
Sam Gould
Sam Chung
Kyler Kubo
Andy Son

Caustic Abyss is a 2-D boss rush game about a diver seeking retribution for what the sea creatures of their world took from them.



Rensselaer Polytechnic Institute

Sol Toder: Lead Programmer, Axel Stewart: Secondary Programmer/Audio

Multiplayer web game a la .io based on text boxes.


Sons of Ra

Drexel University

The Entrepreneurial Game Studio staff at Drexel

Sons of Ra is a two-player competitive tower defense / real-time strategy hybrid set in ancient Egypt. Players send units to attack their opponent while building defenses to protect themselves. Fight grand battles and conquer Egypt as the one true pharaoh.

Sons of Ra

The Instructions

Rensselaer Polytechnic Institute

Claire Thomas

The Instructions is a story-based adventure game that tells the story of a young protagonist traveling into a magical realm to rescue their young sister. The player will use typed text commands in order to control their character in the 3D environment, fusing a text-based adventure game with 3D visuals.



Rensselaer Polytechnic Institute

Artist & Writer: Gabriel
Programmer: Laura Mastracchio
Programmer: Austin Jacobs
Artist and Animator: Jonathan Stansfield
Artist and Level Designer: Reagan Light

A stealth puzzle game to find evidence in a military base.

Skate & Date

New York University

Geneva Heyward – Designer, Programmer, Musician, Artist and Writer

Skate & Date is a roller derby rhythm ga(y)me where you play as Maggie, the lead jammer of the Rockin Rollergirls!
She has a bit of a crush on Patricia – one of the opponents on the rival team.
Your objective: to impress her with your sick roller derby skills!



New York University

Design, 3D Modeling, Animation, Programming and Sound Desgin-Dong Zhou
Design,3D Modeling, UV Mapping, Textruring and Illustration-Yijia Chen

Moncage is an adventure puzzle game, where the player will explore a secluded island and an abandoned factory trapped in a mysterious cubic device. Each face of this cubic device will display a different scene. The player will navigate through the island and the factory by finding the connections among the scenes.



Champlain College

Charlie Grabber, Producer, Product Owner
David Carlos, Producer, Marketing Lead
Devon Roberge, Lead Narrative / Level Designer, Systems Designer
David Carey, Lead Systems Designer
Rose Gruner, UI/UX Designer, VFX Artist
Jae Ettinger, Audio FX Designer
Zoe Hammonds, Lead Artist / Animator
RJ Bourdelais, Lead Programmer
Tommy Mann, Programmer

3D platforming game with a focus on narrative



UConn Storrs

Designer, Programmer, Developer – Josh Hirshfield

Artist – Sam Berkowitz

Composer – Austin Cappetta

Infinifort is a top-down roguelike shooter with a strong focus on map design and enemy design


Snake Eyes

University of Connecticut

Developer – Devin P. Quinn

A time-based topdown shooter where you can slow down the action to line up your shots and turn into a invulnerable particle form to scout the next room. Blast, die, and repeat, until you’ve mastered the level and can eliminate all enemies before time runs out! (Psst – keep an eye out for helpful ducks)


Crazy Plates

Rochester Institute of Technology

Aidan Markham
Technical Artist & Designer

Noah Ratcliff
Lead Programmer & Designer

Sam Cammarata

Rowan Waring
Music, Freelancer

Darrin Loeliger
Web & Visual Design Consulting, Freelancer

Race through the streets of Rochester to deliver as many plates as you can before time runs out!


Hostile User Interface

Rochester Institute of Technology




Rochester Institute of Technology


The Gristmill

Rochester Institute of Technology