Student Games

Here are the games that are participating in Gamefest 2020. Tune in for our awards ceremony at 2:00 PM and vote for your favorite here.

Auricle

Rensselaer Polytechnic Institute

Troy Mundschenk – Project Manager, Writer

Steven Frombach – UI Programmer

Laura Mastracchio – AI Programmer

Sophie Richards – Combat Programmer

Jon Castro – Technical Sound Designer, Audio Programmer

Geroge Lumanas: Art Designer, 3D Artist

Auricle is a Virtual Reality adventure game designed to be equally enjoyable for blind and sighted players. Using only binaural sound and vibration, players explore and fight their way through a densely-packed dungeon. Every material in the game makes a unique sound when struck, allowing the hero’s sword to double as a lethal weapon and a crucial navigation tool. Clear out the demonic infestation plaguing the land with a steady hand and a quiet mind!

 

Bales of Amber

Rensselaer Polytechnic Institute

Jennifer Bourke – Design, Art, and Animation 

Dylan Law: Programming

Welcome to the end of the world. In this Kafka-esque dystopia, the government has gathered all remaining animals in order to form the Animal Factorization Initiative. Now you live in an apartment inside a whale. This surrealist seascape creates an opportunity to be an intimate part of the ecosystem you live in in a way that you never have been before. What have you done?

Bereave

Rensselaer Polytechnic Institute

Runbo (Patrick) Wang

Paul Nho

Jordan Powell

Carl Maulfair

Brendan McFadden

Christian Connolly

Bereave is a single-player 2D-platformer game. You are lost and confused. The boundary between the realm of the living and realm of the dead has collapsed and you are in the center of it all. You must traverse the unknown, fighting monsters and exploring the depths in search of your beloved.

 

Brotherhood

Quinnipiac

Son Nguyen

A fun game about family’s love

 

Camp Adventure

Rensselaer Polytechnic Institute

Simon Hopkins

Explore a campground as the a new park ranger, and try to help the residents of the campsite find what they are looking for. Featuring great music and hand drawn art and animations!

D.I.V.E.

Rochester Institute of Technology

Haoyu Guo

Zheyu Zhang

Jiayi Jiang

Yiyan Wang

D.I.V.E. is a PC fast-paced 2D action platformer that was developed by 4 RIT IGM Master students in 10 month. Players could control a cyber world bounty hunter to solve the puzzles and combat in quick action. The game is designed for fast-moving , or “blink combat”. The main game mechanic is the Dash Attack. With this super mobility, the player can solve the platformer puzzle and change position really quickly. In combat, the player can use the dash attack to reposition and backstab the enemies before they react.

 

 

FastFWD

Rensselaer Polytechnic Institute

Lillian Hong – Artist

Jay Idema – Programmer

Jack McDaid – Producer, programmer

Dillon Nagele – Level designer

Gale Pollard – Writer

Kelly Wang – Artist/Programmer

Voice acting by Chloe Catoya(Rena), Tatum Hobby (Leila), Jack McDaid(Zac), John McDaid(Will),

FastFWD is a lighthearted character-focused cyberpunk precision puzzle platformer in which the player takes on the role of Devon, a new hire at SMail: a failing email delivery company, and must speedrun through the internet landscape delivering emails. Jump, grapple, bounce, and blast your way through twelve inventive levels as you get to know your coworkers and hear their stories. When all is said and done, there is one last email and the fate of SMail hangs in the balance. It’s up to you to use everything you’ve learned, beat the clock, and save the company.

 

Halcyon Night

Rensselaer Polytechnic Institute

Grant Doney – Developer

Jordan Faas-Bush – Assisting Programmer

Halcyon Night is a first person exploration puzzle game which tasks the player with repairing the Museum of Supernatural History. Following a disastrously out of hand party by the Wizarding Union, the state of the museum can only be described as ruinous. By utilizing magic and photos taken during the party, you have the ability to open portals into the past, changing events and retrieving artifact shards. Press through the debris to restore the museum to its formal glory!

 

I Want to Rid My Beautiful Face of Acne

Rensselaer Polytechnic Institute

Art, Coding, Sound Effects – Simon Hopkins
Guitar at the end of the game – Nate Keil

This is a game about not liking the fact that your skin looks more red than other people’s skin.

Jason and the Giant Beats

Rensselaer Polytechnic Institute

Sound – Nathan Keil
Art – Mary Montgomery
Coding – Simon Hopkins

Our game is a magical frog names jason and his journey across the treadmill.
On his journey he must use beats to defeat his bug enemies.
The enemy will play a beat, as shown on the beatpad in the upper right corner of the screen, and jason must copy the beat in order to defeat the enemy (and make a sick beat in the process!)

Mary’s Room

Rensselaer Polytechnic Institute

Coding, 3D modeling, Textures – Simon Hopkins
Sound Design – Nate Keil
Writing – Emma Goldman

My roommate Mary had to go back home to Philadelphia because of this global pandemic, leaving her room completely vacant until further notice. Explore my real apartment and uncover some clues indicating where Mary might have gone. Enter Mary’s room if you want, but is it really appropriate to go inside someone’s room if they aren’t there?

OASYS

Champlain College

Team Graveyard Shift:
Miranda Mallery, Producer.
Declan Connor, Producer and QA Manager.
Ryan Littleton, Product Owner and Systems / Level Designer.
Wyatt Amedem, Writer and Narrative Designer.
Eric Shepard, Environment and Prop Artist.
Alex Labella, Character Artist.
Sophia Huang, 2D Concept Artist.
John Connelly, Lead Programmer.
Brennan Zynda, Generalist Programmer and Music Composer.

Looking for a beautiful environment to explore? Cute robot friends? How about creative brain teasing puzzles? The OASYS has been long dead, but now one robot has awakened. Alone, T1M must find a way to restore life to his home and friends using his unique ability of material assimilation to solve problems and traverse the OASYS. But T1M’s not alone when he has you! Help him save his friends and discover the secrets hidden in the OASYS. Players will immerse themselves in the mystery of the OASYS while challenging themselves to master each new puzzle they encounter. Those who are drawn into OASYS will be lovers of exploration, who look to games for a sense of wonder and adventure. OASYS will be initially developed for PC using Unity.

OASYS has been in development throughout the spring semester at Champlain College by Graveyard Shift, a team of third-year students. We had two weeks of initial development with a smaller team of five people up until February 17th when we went through Champlain’s midterm selection process. After this we grew to a team of eight people who have been working on the game together since. We then acquired a 2D concept contractor (also a third year Champlain student) for a beginning cutscene that will be in the final build. Currently our preliminary build includes our hub area where you can interact with a basic tutorial, learn how to use our key mechanic (material assimilation), meet the npcs, and explore the area. Our final build will include the next areas, a canyon path that builds up narrative context as well as the pit area. The pit is a puzzle that the player will solve to further progress in the game’s environment and narrative. The level that this culminates in is the final level of the game which will be further developed in the summer.

 

Pandora’s Box

Rensselaer Polytechnic Institute

Michael Kelly

Jared Okun

Eric Franco

Fan Bu

Zaire Wilson

Jinli Park

Adrianna Oropello

Pandora’s Box is a mixed reality escape room built in a CAVE. The room utilizes motion-capture technology that allows for puzzles that standard escape rooms have yet to capture. In Pandora’s Box, you play as a group of four thieves who have just broken into The Contemporary Greek Museum, a newly-founded gallery showcasing personal collections that provide fresh takes on the ancient Greek mythos. Your goal: infiltrate the museum and steal Pandora’s Box. To do that, you’ll need to find your way around an elaborate security system interwoven into the exhibits themselves. Luckily, you all came prepared with your patented Top Hat Technology to buy you some time. You have 30 minutes before security catches on. Good luck!

 

 

Party Game

Rensselaer Polytechnic Institute

Simon Hopkins

This is a small game I made for Valentines Day this year about talking at parties. You’re able to go around to all the party-goers and see what they are talking about at the party. One of the coolest parts of this game is that the dialogue that occurs at the party is completely customization by the player allowing them to simulate a party with conversations they may have overheard or want to see in a party setting.

 

Pressure

Rensselaer Polytechnic Institute

Tyler Gentry — Programmer
Cole Hopkins — Programmer
Griffin Graham — Writer/Assistant Art
Brenda Peng — Artist
Lucas Houchin-Miller — Sound Design
Gabriel Priem — Soundtrack/Assistant Programmer

In Pressure, you play as a submarine engineer, on a grey zone reconnaissance mission. Following the mysterious disappearance of your fellow crew members, it is up to you to quickly master your submarine’s systems while simultaneously fending off the dark threat that surrounds your ship. Will you adapt and fight your way to the surface, or will you resign yourself to the ocean’s depths?

 

Rain of Swords

Rensselaer Polytechnic Institute

Jennifer Zhang (Project Manager/Programmer), Derek Borowinski (Artist), Xiatao Sun (Artist), Xiaochen Zhang (Artist), Haolun Zhang (Programmer), Jeremy Young (Programmer), Michael Leddy (Programmer), Joseph Wolf (Music)

Rain of Swords is a single-player action-adventure game set in a Chinese fantasy setting. The player will be able to experience a gameplay that is a combination of both a hack-and-slack gameplay, and a more stealthy one.

 

 

Retail Rally

Rensselaer Polytechnic Institute

Andrew Sirkoch – Game Designer, Environment Artist, Programmer

Millie Harris – Character Artist, UI Artist

Hongyang Lin – Gameplay Programmer

Jingyu Zhuang – Network Programmer

Jack Palumbo – Narrative Designer, Writer

David Ducharme – Coordinator, Game Designer

Gregory Sirkoch – Sound Designer, Game Designer

Jon Lafuente – Programmer

Retail Rally is a multiplayer couch competitive shopping game, where players race to complete their shopping list and obtain the highest discount. Play with up to four players, but don’t let them distract you from completing your shopping list! ITCH.IO PASSWORD: gamefest2020

 

 

Shattered

Rensselaer Polytechnic Institute

Yi Ning

Yizhe Wu

Lizhou Cai

Yinjie Wu

Keegan Dant

Jiayao Zhu

Shattered is a first person psychological horror game. Players will be playing as a psychiatrist to explore the rooms of each patients. From the room, several puzzles will need to be resolved in order for the psychiatrist to understand patients’ symptoms. The game is currently in development and is going to publish in August.

 

 

Spacetime Liason

Qunnipiac University

Michael Fernandez – team lead and programmer

Czarisse Javier – artist

Tyler Lyndon – programmer

Drew Williams – writer and programmer

Experience the challenges of interstellar dating with Spacetime Liaison, the first-person dating sim where you actually go on a date!

 

 

Spike

Quinnipiac University

Programming and Design by Christopher Fabiano.

Art by Catherine Martin.

Spike is a fast paced platform fighting game focused on expressive and simple to execute combos and defeating your opponent with style. In this game the only way to kill your opponent is by making them exit the screen downwards, so you’d better get good at landing the right attacks in order to spike them into oblivion.

 

Syzygy

Quinnipiac University

Alexander Woodrow

Katherine Rosell

Syzygy is a retro-style, side-scrolling, space-shooter that was inspired by classic SNES games. It’s an old-style game with a new style twist. Try to shoot down enemies without hitting into any walls or getting shot yourself.

 

 

The Fallen Angel, The Star in Yellow, and the Fleeting Nature of ‘Non’existence

Rensselaer Polytechnic Institute

Jordan Peloquin, Class of 2020

The Void has been tainted by thought, and only the Star can fix it.

 

The Lonely Fisherman

Rensselaer Polytechnic Institute

Jennifer Bourke

Daniel Stockbridge

Dylan Bockelman

Jordan Faas-Bush

Simon Hopkins

Michael Kelly

The Lonely Fisherman is part browser game, part Chrome extension. In the game, you fish with a lonely fisherman while he rambles about his life. However, if you leave the fisherman and go to other tabs while the Chrome extension is installed, he gets upset and tries to get you to come back by interfering with your web browsing experience.

 

 

Undercover

Rensselaer Polytechnic Institute

Alan Joy

Keegan Dant

Dom Favata

Brett Blandford

Ross Leonard

Ian Rickles

Veronica Ellis

Ayodele Afolabi

Undercover is a game where you and a friend take the role of two kids braving the world as a single, very tall adult. Keep your balance and try not to get caught as you navigate your way through the levels to do things only adults could ever do. This game is designed to be played with two controllers, one for each player.

 

 

Warping Game

Rochester Institute of Technology

Christian Eliopoulos – Programming and Design

Ethan Lane – Music (Rider University)

A puzzle game about awakening dreams. You can push blocks around to help you reach the end goal.

 

 

Wiltune

Rensselaer Polytechnic Institute

Xavier Marshall – Programming, Level Design

Jacy Scharlow – Programming, Storytelling

Hibiki Takaku – Programming, Music/Sound Design

Julia Krawiec – Environment Modeling/Texturing, Character Modeling/Rigging

Tatum Hobby – Environment Modeling/Texturing, Animations

Chloe Fisher – Environment Modeling/Texturing, Lighting, UI Design

Wiltune is a third person stealth and puzzle game where you play as a desert thief who can manipulate time, and is stealing magical, musical artifacts.